The long wait is over: we’ve added server queues! We’ve also been revamping Hapis, adding right-click to the inventory, concepting rad animals, and optimising. Always optimising.
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock takes a buff in damage dealt. There’s the first look at the flamethrower in-game, though you’ll have to wait a little bit longer to get your fingers burnt.
Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we’ve tweaked Proc Gen a little, there’s more info on the upcoming XP and levelling system, and more.
A host of changes implemented and previewed this week: there’s a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there’s a preview of the new levelling system. It’s an exciting look at the future of Rust.
We’ve got atmospheric rain and new music to match. There’s new weapon attachments, we’ve fixed a number of exploits and animations, there’s a sneak peek at new building parts, and there’s a poll about admin abuse.