We have a packed devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks. There’s balancing, clothing, deployables, puking, and loads more.
A packed blog this week: flame-throwers added (and water buckets) to the game, and our first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more.
The new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. Have fun!
This week the DevTeam has added atmospheric new lights, rebooted melee, polished up armor, squashed bugs, optimised, crafted more new arrow heads, touched up Hapis, and more.
The DevTeam are back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, the first peek at our new arrow heads, and more.