More fixes and tweaks this week: decay has been added to cupboards, bags, and traps. Crop life has been adjusted. There’s also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, and more.
Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the power plant dungeon has been updated. The DevTeam also added fish traps, made cannibalism less appealing, and lots more.
We have a packed devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks. There’s balancing, clothing, deployables, puking, and loads more.